Coverart for item
The Resource Blender 3D : architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery, Allan Brito ; reviewer, Yorik van Havre

Blender 3D : architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery, Allan Brito ; reviewer, Yorik van Havre

Label
Blender 3D : architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
Title
Blender 3D
Title remainder
architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
Statement of responsibility
Allan Brito ; reviewer, Yorik van Havre
Creator
Contributor
Reviewer
Subject
Language
eng
Summary
Annotation
Cataloging source
CtWfDGI
http://library.link/vocab/creatorName
Brito, Allan
Dewey number
720.28/40285536
Illustrations
illustrations
Index
index present
LC call number
NA2728
LC item number
.B75 2008eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Havre, Yorik van
http://library.link/vocab/subjectName
  • Architecture
  • Computer graphics
  • Computer simulation
  • Computer animation
  • Three-dimensional display systems
  • ARCHITECTURE
  • Computer simulation
  • Computer animation
  • Computer graphics
  • Three-dimensional display systems
  • Blender
  • Dreidimensionale Computergrafik
  • Blender (Programm)
  • Dreidimensionale Computergraphik
Summary expansion
The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It consists of step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add up excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender
Label
Blender 3D : architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery, Allan Brito ; reviewer, Yorik van Havre
Instantiates
Publication
Note
Title from title screen
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
other
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1: Introduction to Blender and Architectural Visualization -- Architectural Visualization -- How about Blender 3D? -- Download Blender -- Hardware and Software Requirements for Blender -- Other Tools for Visualization -- CAD and 3D-Architectural Modeling -- 3D Models from the Internet -- Visualization with Blender -- Summary -- 2: Blender 3D -- Interface -- Windows and Menus -- Multiple Windows -- Merge Windows -- Header -- Active Window -- Keyboard Shortcuts -- 3D Visualization -- Selecting Objects -- Selecting by Name -- Renaming Objects -- 3D Cursor -- Cursor Snap -- Modes -- Creating Objects -- Duplicating Objects -- Transforming Objects -- Cameras -- Render Basics -- Render Preview -- Summary -- 3: Modeling -- Types of Objects -- Mesh Primitives -- Mesh Editing -- Transformations -- Transforming with Precision -- Loop Subdivide -- Knife Tool -- Selecting Loops -- New Edges and Faces -- Merge -- Removing Double Vertices -- Extrude -- Extrude with Vertex -- Extrude with Edges -- Extrude with Faces -- Constraining the Extrude -- Modeling Example -- Modifiers -- Subsurf Modifier -- Array Modifier -- Array Example -- Boolean Modifier -- Mirror Modifier -- Groups -- How to Create a Group? -- Proportional Editing -- Summary -- 4: Modeling for Architecture -- Architectural Modeling -- Modeling by Proportions -- Planning Is the Key to Success -- Precision Modeling -- Edge Length -- Transforming with Precision -- Layers -- Modeling in Practice -- Walls -- Rounded Corners -- Symmetry -- Openings -- Floors and Lining -- Starting From a CAD Drawing -- Preparing the DXF Files -- Importing DXF files -- Summary -- 5: Modeling Details -- Level of Detail -- Windows -- Doors -- Summary -- 6: Modeling Furniture -- Create Models or Use a Library? -- How to Get Started? -- Appending Models -- Importing Models -- Modeling a Chair -- Modeling a Sofa -- Summary -- 7: Materials -- Creating and Organizing Materials -- Material Color -- Gradient Colors -- Shaders -- Diffuse -- Specular -- Ray Tracing -- Creating Glass -- Mirrors and Reflections -- Ray-traced Shadows -- Wireframe Materials -- Self-illumination -- Summary -- 8: Textures -- Procedural Textures vs. Bitmap Textures -- Texture Library -- Applying Textures -- Mapping -- Normal Map -- UV Mapping -- Unwrapping Scripts -- Summary -- 9: UV Mapping -- What is UV Mapping? -- Why UV Mapping? -- What Makes a Good Seam? -- Unfold the Model -- Editing the Unfolded Model -- Export the Unfolded Mesh -- Unwrapping Scripts -- Summary -- 10: Light Basics -- Lamps -- Energy -- Distance -- Color -- Controlling Light -- Hemi -- Sun -- Lamp -- Area -- Spot -- Soft Shadows -- Lighting Exercise -- Summary -- 11: Radiosity and Ambient Occ
Control code
426118708
Dimensions
unknown
Extent
1 online resource (vi, 316 pages)
Form of item
online
Isbn
9781847193681
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 138644
  • df5eaf38-ff2b-416a-a082-e5e94b781d81
Specific material designation
remote
System control number
(OCoLC)426118708
Label
Blender 3D : architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery, Allan Brito ; reviewer, Yorik van Havre
Publication
Note
Title from title screen
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
other
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1: Introduction to Blender and Architectural Visualization -- Architectural Visualization -- How about Blender 3D? -- Download Blender -- Hardware and Software Requirements for Blender -- Other Tools for Visualization -- CAD and 3D-Architectural Modeling -- 3D Models from the Internet -- Visualization with Blender -- Summary -- 2: Blender 3D -- Interface -- Windows and Menus -- Multiple Windows -- Merge Windows -- Header -- Active Window -- Keyboard Shortcuts -- 3D Visualization -- Selecting Objects -- Selecting by Name -- Renaming Objects -- 3D Cursor -- Cursor Snap -- Modes -- Creating Objects -- Duplicating Objects -- Transforming Objects -- Cameras -- Render Basics -- Render Preview -- Summary -- 3: Modeling -- Types of Objects -- Mesh Primitives -- Mesh Editing -- Transformations -- Transforming with Precision -- Loop Subdivide -- Knife Tool -- Selecting Loops -- New Edges and Faces -- Merge -- Removing Double Vertices -- Extrude -- Extrude with Vertex -- Extrude with Edges -- Extrude with Faces -- Constraining the Extrude -- Modeling Example -- Modifiers -- Subsurf Modifier -- Array Modifier -- Array Example -- Boolean Modifier -- Mirror Modifier -- Groups -- How to Create a Group? -- Proportional Editing -- Summary -- 4: Modeling for Architecture -- Architectural Modeling -- Modeling by Proportions -- Planning Is the Key to Success -- Precision Modeling -- Edge Length -- Transforming with Precision -- Layers -- Modeling in Practice -- Walls -- Rounded Corners -- Symmetry -- Openings -- Floors and Lining -- Starting From a CAD Drawing -- Preparing the DXF Files -- Importing DXF files -- Summary -- 5: Modeling Details -- Level of Detail -- Windows -- Doors -- Summary -- 6: Modeling Furniture -- Create Models or Use a Library? -- How to Get Started? -- Appending Models -- Importing Models -- Modeling a Chair -- Modeling a Sofa -- Summary -- 7: Materials -- Creating and Organizing Materials -- Material Color -- Gradient Colors -- Shaders -- Diffuse -- Specular -- Ray Tracing -- Creating Glass -- Mirrors and Reflections -- Ray-traced Shadows -- Wireframe Materials -- Self-illumination -- Summary -- 8: Textures -- Procedural Textures vs. Bitmap Textures -- Texture Library -- Applying Textures -- Mapping -- Normal Map -- UV Mapping -- Unwrapping Scripts -- Summary -- 9: UV Mapping -- What is UV Mapping? -- Why UV Mapping? -- What Makes a Good Seam? -- Unfold the Model -- Editing the Unfolded Model -- Export the Unfolded Mesh -- Unwrapping Scripts -- Summary -- 10: Light Basics -- Lamps -- Energy -- Distance -- Color -- Controlling Light -- Hemi -- Sun -- Lamp -- Area -- Spot -- Soft Shadows -- Lighting Exercise -- Summary -- 11: Radiosity and Ambient Occ
Control code
426118708
Dimensions
unknown
Extent
1 online resource (vi, 316 pages)
Form of item
online
Isbn
9781847193681
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 138644
  • df5eaf38-ff2b-416a-a082-e5e94b781d81
Specific material designation
remote
System control number
(OCoLC)426118708

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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