Coverart for item
The Resource Cheating : gaining advantage in videogames, Mia Consalvo

Cheating : gaining advantage in videogames, Mia Consalvo

Label
Cheating : gaining advantage in videogames
Title
Cheating
Title remainder
gaining advantage in videogames
Statement of responsibility
Mia Consalvo
Creator
Subject
Genre
Language
eng
Summary
"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket
Member of
Action
digitized
Cataloging source
N$T
http://library.link/vocab/creatorDate
1969-
http://library.link/vocab/creatorName
Consalvo, Mia
Dewey number
794.8
Index
index present
Language note
English
LC call number
GV1469.34.C67
LC item number
C66 2007eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Cheating at video games
  • Video games industry
  • Video games
  • GAMES
  • Cheating at video games
  • Video games
  • Computerspellen
  • Ethische aspecten
Label
Cheating : gaining advantage in videogames, Mia Consalvo
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references (pages 211-220) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life
Control code
156908787
Dimensions
unknown
Extent
1 online resource (ix, 228 pages)
File format
unknown
Form of item
online
Isbn
9780262270748
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
http://library.link/vocab/ext/overdrive/overdriveId
  • c7ee2509-ab7f-4baf-9c9c-38f11be07f40
  • 1802
  • 9780262270748
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic reproduction.
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)156908787
System details
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Label
Cheating : gaining advantage in videogames, Mia Consalvo
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references (pages 211-220) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life
Control code
156908787
Dimensions
unknown
Extent
1 online resource (ix, 228 pages)
File format
unknown
Form of item
online
Isbn
9780262270748
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
http://library.link/vocab/ext/overdrive/overdriveId
  • c7ee2509-ab7f-4baf-9c9c-38f11be07f40
  • 1802
  • 9780262270748
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic reproduction.
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)156908787
System details
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
Processing Feedback ...