Coverart for item
The Resource Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm

Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm

Label
Gaming representation : race, gender, and sexuality in video games
Title
Gaming representation
Title remainder
race, gender, and sexuality in video games
Statement of responsibility
edited by Jennifer Malkowski and Treaandrea M. Russworm
Contributor
Editor
Subject
Language
eng
Summary
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination
Member of
Cataloging source
ERASA
Dewey number
  • 306.4/87
  • 794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.17.S63
LC item number
G38 2017
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1983-
http://library.link/vocab/relatedWorkOrContributorName
  • Malkowski, Jennifer
  • Russworm, TreaAndrea M.
Series statement
Digital Game Studies
http://library.link/vocab/subjectName
  • Video games
  • Race in mass media
  • Sex in mass media
  • Race in mass media
  • Sex in mass media
  • Video games
Label
Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
Instantiates
Publication
Copyright
Antecedent source
file reproduced from original
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Braxton Soderman
  • Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex
  • Carly A. Kocurek and Jennifer deWinter
  • Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con
  • Nina Huntemann
  • Video Game Parodies: Appropriating Video Games to Criticize Gender Norms
  • Gabrielle Trepanier-Jobin
  • Part 2: Race, Identity, Nation
  • Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us
  • TreaAndrea M. Russworm
  • Foreword
  • Journey into the Techno-Primitive Desert
  • Irene Chien
  • The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line
  • Soraya Murray
  • Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text
  • Rachael Hutchinson
  • Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation
  • Lisa Patti.
  • Part 3: Queerness, play, subversion.
  • Playing to Lose: The Queer Art of Failing at Video Games
  • Anna Everett
  • Bonnie Ruberg
  • Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac
  • Jordan Wood
  • A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness
  • Edmond Y. Chang
  • Afterword: Racism, Sexism, and Gaming's Cruel Optimism
  • Lisa Nakamura
  • Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image
  • Jennifer Malkowski and TreaAndrea M. Russworm
  • Part 1: Gender, Bodies, Spaces.
  • I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale
  • Jennifer Malkowski
  • No Time to Dream: Killing Time, Casual Games, and Gender
Control code
963785448
Dimensions
25 cm.
Dimensions
unknown
Extent
xviii, 260 pages
File format
one file format
Isbn
9780253026477
Lccn
2017288773
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other control number
99975010328
Other physical details
illustrations (some color)
Specific material designation
  • regular print
  • remote
System control number
(OCoLC)963785448
Label
Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
Publication
Copyright
Antecedent source
file reproduced from original
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Braxton Soderman
  • Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex
  • Carly A. Kocurek and Jennifer deWinter
  • Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con
  • Nina Huntemann
  • Video Game Parodies: Appropriating Video Games to Criticize Gender Norms
  • Gabrielle Trepanier-Jobin
  • Part 2: Race, Identity, Nation
  • Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us
  • TreaAndrea M. Russworm
  • Foreword
  • Journey into the Techno-Primitive Desert
  • Irene Chien
  • The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line
  • Soraya Murray
  • Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text
  • Rachael Hutchinson
  • Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation
  • Lisa Patti.
  • Part 3: Queerness, play, subversion.
  • Playing to Lose: The Queer Art of Failing at Video Games
  • Anna Everett
  • Bonnie Ruberg
  • Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac
  • Jordan Wood
  • A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness
  • Edmond Y. Chang
  • Afterword: Racism, Sexism, and Gaming's Cruel Optimism
  • Lisa Nakamura
  • Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image
  • Jennifer Malkowski and TreaAndrea M. Russworm
  • Part 1: Gender, Bodies, Spaces.
  • I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale
  • Jennifer Malkowski
  • No Time to Dream: Killing Time, Casual Games, and Gender
Control code
963785448
Dimensions
25 cm.
Dimensions
unknown
Extent
xviii, 260 pages
File format
one file format
Isbn
9780253026477
Lccn
2017288773
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other control number
99975010328
Other physical details
illustrations (some color)
Specific material designation
  • regular print
  • remote
System control number
(OCoLC)963785448

Library Locations

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      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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