The Resource Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly
Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly
Resource Information
The item Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of MissouriSt. Louis Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of MissouriSt. Louis Libraries.
This item is available to borrow from 1 library branch.
 Summary
 Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easytounderstand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in standalone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easytounderstand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg
 Language
 eng
 Extent
 1 online resource (xlv, 1009 pages)
 Contents

 Preface  1. Introduction  2. Matrices and Linear Systems  3. Vector Algebra  4. Matrices, Vector Algebra, and Transformations  5. Geometric Primitives in 2D  6. Distance in 2D  7. Intersection in 2D  8. Miscellaneous 2D Problems  9. Geometric Primitives in 3D  10. Distance in 3D  11. Intersection in 3D  12. Miscellaneous 3D Problems  13. Computational Geometry Topics  A. Numerical Methods  B. Trigonometry  C. Basic Formulas For Geometric Primitives  Bibliography
 Introduction  Matrices and linear systems  Vector algebra  Matrices, vector algebra, and transformations  Geometric primitives in 2D  Distance in 2D  Intersection in 2D  Miscellaneous 2D problems  Geometric primitives in 3D  Distance in 3D  Intersection in 3D  Miscellaneous 3D problems  Computational geometry topics  Appendices: A. Numerical methods  B. Trigonometry  C. Basic formulas for geometric primitives
 Isbn
 9781558605947
 Label
 Geometric tools for computer graphics
 Title
 Geometric tools for computer graphics
 Statement of responsibility
 Philip J. Schneider, David H. Eberly
 Subject

 COMPUTERS  Image Processing
 Computer graphics
 Computer graphics
 Electronic books
 Geometry  Data processing
 Geometry  Data processing
 PHOTOGRAPHY  Techniques  Digital
 TECHNOLOGY & ENGINEERING  Imaging Systems
 Threedimensional display systems
 Threedimensional display systems
 COMPUTERS  Digital Media  Graphics Applications
 Language
 eng
 Summary
 Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easytounderstand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in standalone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easytounderstand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg
 Cataloging source
 N$T
 http://library.link/vocab/creatorDate
 1959
 http://library.link/vocab/creatorName
 Schneider, Philip J.
 Dewey number
 006.6/01/516
 Illustrations
 illustrations
 Index
 index present
 LC call number
 T385
 LC item number
 .S334 2003eb
 Literary form
 non fiction
 Nature of contents

 dictionaries
 bibliography
 http://library.link/vocab/relatedWorkOrContributorName
 Eberly, David H
 Series statement
 Morgan Kaufmann series in computer graphics and geometric modeling
 http://library.link/vocab/subjectName

 Computer graphics
 Geometry
 Threedimensional display systems
 COMPUTERS
 PHOTOGRAPHY
 TECHNOLOGY & ENGINEERING
 COMPUTERS
 Computer graphics
 Geometry
 Threedimensional display systems
 Label
 Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly
 Bibliography note
 Includes bibliographical references (pages 961971) and index
 Carrier category
 online resource
 Carrier category code

 cr
 Carrier MARC source
 rdacarrier
 Color
 multicolored
 Content category
 text
 Content type code

 txt
 Content type MARC source
 rdacontent
 Contents

 Preface  1. Introduction  2. Matrices and Linear Systems  3. Vector Algebra  4. Matrices, Vector Algebra, and Transformations  5. Geometric Primitives in 2D  6. Distance in 2D  7. Intersection in 2D  8. Miscellaneous 2D Problems  9. Geometric Primitives in 3D  10. Distance in 3D  11. Intersection in 3D  12. Miscellaneous 3D Problems  13. Computational Geometry Topics  A. Numerical Methods  B. Trigonometry  C. Basic Formulas For Geometric Primitives  Bibliography
 Introduction  Matrices and linear systems  Vector algebra  Matrices, vector algebra, and transformations  Geometric primitives in 2D  Distance in 2D  Intersection in 2D  Miscellaneous 2D problems  Geometric primitives in 3D  Distance in 3D  Intersection in 3D  Miscellaneous 3D problems  Computational geometry topics  Appendices: A. Numerical methods  B. Trigonometry  C. Basic formulas for geometric primitives
 Control code
 52365985
 Dimensions
 unknown
 Extent
 1 online resource (xlv, 1009 pages)
 Form of item
 online
 Isbn
 9781558605947
 Lccn
 2002107242
 Media category
 computer
 Media MARC source
 rdamedia
 Media type code

 c
 Other physical details
 illustrations.
 http://library.link/vocab/ext/overdrive/overdriveId
 97130:97130
 Specific material designation
 remote
 System control number
 (OCoLC)52365985
 Label
 Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly
 Bibliography note
 Includes bibliographical references (pages 961971) and index
 Carrier category
 online resource
 Carrier category code

 cr
 Carrier MARC source
 rdacarrier
 Color
 multicolored
 Content category
 text
 Content type code

 txt
 Content type MARC source
 rdacontent
 Contents

 Preface  1. Introduction  2. Matrices and Linear Systems  3. Vector Algebra  4. Matrices, Vector Algebra, and Transformations  5. Geometric Primitives in 2D  6. Distance in 2D  7. Intersection in 2D  8. Miscellaneous 2D Problems  9. Geometric Primitives in 3D  10. Distance in 3D  11. Intersection in 3D  12. Miscellaneous 3D Problems  13. Computational Geometry Topics  A. Numerical Methods  B. Trigonometry  C. Basic Formulas For Geometric Primitives  Bibliography
 Introduction  Matrices and linear systems  Vector algebra  Matrices, vector algebra, and transformations  Geometric primitives in 2D  Distance in 2D  Intersection in 2D  Miscellaneous 2D problems  Geometric primitives in 3D  Distance in 3D  Intersection in 3D  Miscellaneous 3D problems  Computational geometry topics  Appendices: A. Numerical methods  B. Trigonometry  C. Basic formulas for geometric primitives
 Control code
 52365985
 Dimensions
 unknown
 Extent
 1 online resource (xlv, 1009 pages)
 Form of item
 online
 Isbn
 9781558605947
 Lccn
 2002107242
 Media category
 computer
 Media MARC source
 rdamedia
 Media type code

 c
 Other physical details
 illustrations.
 http://library.link/vocab/ext/overdrive/overdriveId
 97130:97130
 Specific material designation
 remote
 System control number
 (OCoLC)52365985
Subject
 COMPUTERS  Image Processing
 Computer graphics
 Computer graphics
 Electronic books
 Geometry  Data processing
 Geometry  Data processing
 PHOTOGRAPHY  Techniques  Digital
 TECHNOLOGY & ENGINEERING  Imaging Systems
 Threedimensional display systems
 Threedimensional display systems
 COMPUTERS  Digital Media  Graphics Applications
Genre
Member of
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<div class="citation" vocab="http://schema.org/"><i class="fa faexternallinksquare fafw"></i> Data from <span resource="http://link.umsl.edu/portal/GeometrictoolsforcomputergraphicsPhilipJ./7FMjnxYlNbQ/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/portal/GeometrictoolsforcomputergraphicsPhilipJ./7FMjnxYlNbQ/">Geometric tools for computer graphics, Philip J. Schneider, David H. Eberly</a></span>  <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of MissouriSt. Louis Libraries</a></span></span></span></span></div>