The Resource Hello avatar : rise of the networked generation, B. Coleman
Hello avatar : rise of the networked generation, B. Coleman
Resource Information
The item Hello avatar : rise of the networked generation, B. Coleman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Hello avatar : rise of the networked generation, B. Coleman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.
This item is available to borrow from 1 library branch.
- Summary
- Hello Avatar! Or, llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the "x-reality" that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency--our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities--in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject--all of us who represent aspects of ourselves and our work across the mediascape
- Language
- eng
- Extent
- 1 online resource (xvi, 194 pages)
- Contents
-
- What is an avatar
- Putting a face on things
- Interview with the virtual cannibal
- Presence
- X-reality : a conclusion
- Isbn
- 9780262302715
- Label
- Hello avatar : rise of the networked generation
- Title
- Hello avatar
- Title remainder
- rise of the networked generation
- Statement of responsibility
- B. Coleman
- Subject
-
- Avatar
- Avatarer (virtuell verklighet)
- Avatars (Virtual reality) -- Psychological aspects
- Digitala medier
- Electronic book
- Electronic books
- Human behavior models
- Human behavior models
- Human-computer interaction
- Human-computer interaction
- Interaktion
- Mensch-Maschine-Kommunikation
- Människa-dator-interaktion
- Verhalten
- Virtual reality -- Philosophy
- Virtuell verklighet
- Virtuelle Realität
- Netzwerk
- Reality
- Reality
- SOCIAL SCIENCE -- Media Studies
- Shared virtual environments
- Shared virtual environments
- Sozialphilosophie
- Language
- eng
- Summary
- Hello Avatar! Or, llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the "x-reality" that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency--our new power to customize our networked life. By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities--in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject--all of us who represent aspects of ourselves and our work across the mediascape
- Cataloging source
- N$T
- http://library.link/vocab/creatorName
- Coleman, Beth
- Dewey number
- 302.23/1
- Illustrations
- illustrations
- Index
- index present
- LC call number
- BD331
- LC item number
- .C565 2011eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Virtual reality
- Reality
- Avatars (Virtual reality)
- Human behavior models
- Shared virtual environments
- Human-computer interaction
- SOCIAL SCIENCE
- Human behavior models
- Human-computer interaction
- Reality
- Shared virtual environments
- Virtuelle Realität
- Mensch-Maschine-Kommunikation
- Avatar
- Interaktion
- Netzwerk
- Verhalten
- Sozialphilosophie
- Människa-dator-interaktion
- Virtuell verklighet
- Digitala medier
- Avatarer (virtuell verklighet)
- Label
- Hello avatar : rise of the networked generation, B. Coleman
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- What is an avatar -- Putting a face on things -- Interview with the virtual cannibal -- Presence -- X-reality : a conclusion
- Control code
- 767669827
- Dimensions
- unknown
- Extent
- 1 online resource (xvi, 194 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262302715
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)767669827
- Label
- Hello avatar : rise of the networked generation, B. Coleman
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- What is an avatar -- Putting a face on things -- Interview with the virtual cannibal -- Presence -- X-reality : a conclusion
- Control code
- 767669827
- Dimensions
- unknown
- Extent
- 1 online resource (xvi, 194 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262302715
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)767669827
Subject
- Avatar
- Avatarer (virtuell verklighet)
- Avatars (Virtual reality) -- Psychological aspects
- Digitala medier
- Electronic book
- Electronic books
- Human behavior models
- Human behavior models
- Human-computer interaction
- Human-computer interaction
- Interaktion
- Mensch-Maschine-Kommunikation
- Människa-dator-interaktion
- Verhalten
- Virtual reality -- Philosophy
- Virtuell verklighet
- Virtuelle Realität
- Netzwerk
- Reality
- Reality
- SOCIAL SCIENCE -- Media Studies
- Shared virtual environments
- Shared virtual environments
- Sozialphilosophie
Genre
Member of
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/portal/Hello-avatar--rise-of-the-networked-generation/ncHe0_Z_WrA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/portal/Hello-avatar--rise-of-the-networked-generation/ncHe0_Z_WrA/">Hello avatar : rise of the networked generation, B. Coleman</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div>