Coverart for item
The Resource Light it up : gaming, training, and the optics of combat in Iraq, John Pettegrew, (electronic resource)

Light it up : gaming, training, and the optics of combat in Iraq, John Pettegrew, (electronic resource)

Label
Light it up : gaming, training, and the optics of combat in Iraq
Title
Light it up
Title remainder
gaming, training, and the optics of combat in Iraq
Statement of responsibility
John Pettegrew
Creator
Contributor
Subject
Language
eng
Member of
Cataloging source
MdBmJHUP
http://library.link/vocab/creatorDate
1959-
http://library.link/vocab/creatorName
Pettegrew, John
Dewey number
956.7044/34
LC call number
DS79.76
LC item number
.P482 2015
http://library.link/vocab/relatedWorkOrContributorName
Project Muse
http://library.link/vocab/subjectName
  • United States
  • Strategic culture
  • Iraq War, 2003-2011
  • Military art and science
  • Visual communications
  • Optics
  • Marines
  • Computer war games
  • Video games
  • Combat
  • Iraq War, 2003-2011
  • Iraq War, 2003-2011
Label
Light it up : gaming, training, and the optics of combat in Iraq, John Pettegrew, (electronic resource)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Contents
Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies
Control code
OCM1bookssj0001583656
Dimensions
unknown
Isbn
9781421417851
Isbn Type
(hardcover : alk. paper)
Specific material designation
remote
System control number
(WaSeSS)bookssj0001583656
Label
Light it up : gaming, training, and the optics of combat in Iraq, John Pettegrew, (electronic resource)
Publication
Bibliography note
Includes bibliographical references and index
Contents
Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies
Control code
OCM1bookssj0001583656
Dimensions
unknown
Isbn
9781421417851
Isbn Type
(hardcover : alk. paper)
Specific material designation
remote
System control number
(WaSeSS)bookssj0001583656

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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