Coverart for item
The Resource Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner

Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner

Label
Making democracy fun : how game design can empower citizens and transform politics
Title
Making democracy fun
Title remainder
how game design can empower citizens and transform politics
Statement of responsibility
Josh Lerner
Title variation
How game design can empower citizens and transform politics
Creator
Author
Subject
Genre
Language
eng
Summary
Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable -- even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and 26 game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective and transparent. Game design can make democracy fun -- and make it work
Member of
Cataloging source
N$T
http://library.link/vocab/creatorDate
1978-
http://library.link/vocab/creatorName
Lerner, Josh
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.L47 2014eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Democracy
  • GAMES
  • POLITICAL SCIENCE
  • Democracy
  • Video games
Label
Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
Instantiates
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Acknowledgments -- 1 Should Democracy Be Fun? -- 2 Games, Play, and Democracy -- 3 What Game Design Can Teach Us about Democracy -- 4 Not Just Child's Play: Games in Democratic Processes -- 5 Rosario Hábitat: Designing Participation Like a Game -- 6 Toronto Community Housing: Game Design in Less Fertile Soils -- 7 My Game Design Experiment -- Conclusion -- Notes -- Bibliography -- Index
Control code
870994389
Dimensions
unknown
Extent
1 online resource (viii, 276 pages)
File format
unknown
Form of item
online
Isbn
9780262321525
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 22573/ctt88pskh
  • 73243e21-f8fb-4942-9c4f-5d34f31bcb83
  • 9785
  • 9780262321518
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)870994389
Label
Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Acknowledgments -- 1 Should Democracy Be Fun? -- 2 Games, Play, and Democracy -- 3 What Game Design Can Teach Us about Democracy -- 4 Not Just Child's Play: Games in Democratic Processes -- 5 Rosario Hábitat: Designing Participation Like a Game -- 6 Toronto Community Housing: Game Design in Less Fertile Soils -- 7 My Game Design Experiment -- Conclusion -- Notes -- Bibliography -- Index
Control code
870994389
Dimensions
unknown
Extent
1 online resource (viii, 276 pages)
File format
unknown
Form of item
online
Isbn
9780262321525
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 22573/ctt88pskh
  • 73243e21-f8fb-4942-9c4f-5d34f31bcb83
  • 9785
  • 9780262321518
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)870994389

Library Locations

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      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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