The Resource Minds on fire : how role-immersion games transform college, Mark C. Carnes
Minds on fire : how role-immersion games transform college, Mark C. Carnes
Resource Information
The item Minds on fire : how role-immersion games transform college, Mark C. Carnes represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Minds on fire : how role-immersion games transform college, Mark C. Carnes represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.
This item is available to borrow from 1 library branch.
- Summary
-
- Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire
- Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Mark Carnes shows how role-immersion games channel students' competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.--Publisher description
- Language
- eng
- Extent
- 1 online resource (387 pages)
- Contents
-
- Debate at dawn
- "All classes are sorta boring"
- Subversive play: the bane of higher education
- Creating an academic subversive play world
- Critical thinking and our selves
- Overcoming the silence of the students
- Learning by failing
- Building community and global citizenship
- Inculcating morality and empathy (!)
- Teaching leadership through teamwork
- Teaching the past by getting it wrong?
- The strange world outside the box
- Socrates at sunset
- Appendix: List of reacting games
- Isbn
- 9780674735606
- Label
- Minds on fire : how role-immersion games transform college
- Title
- Minds on fire
- Title remainder
- how role-immersion games transform college
- Statement of responsibility
- Mark C. Carnes
- Subject
-
- EDUCATION -- Higher
- EDUCATION -- Organizations & Institutions
- Education, Higher -- Effect of technological innovations on
- Education, Higher -- Effect of technological innovations on
- Education, Higher -- Social aspects
- Education, Higher -- Social aspects
- Fantasy games -- Social aspects
- Fantasy games -- Social aspects
- Role playing -- Social aspects
- Role playing -- Social aspects
- Electronic books
- EDUCATION -- Administration | General
- Language
- eng
- Summary
-
- Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire
- Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Mark Carnes shows how role-immersion games channel students' competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.--Publisher description
- Cataloging source
- N$T
- http://library.link/vocab/creatorDate
- 1950-
- http://library.link/vocab/creatorName
- Carnes, Mark C.
- Dewey number
- 371.33/7
- Index
- index present
- Language note
- In English
- LC call number
- LB2395.7
- LC item number
- .C38 2014eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Education, Higher
- Education, Higher
- Fantasy games
- Role playing
- EDUCATION
- EDUCATION
- EDUCATION
- Education, Higher
- Education, Higher
- Fantasy games
- Role playing
- Label
- Minds on fire : how role-immersion games transform college, Mark C. Carnes
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- mixed
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games
- Control code
- 891081436
- Dimensions
- unknown
- Extent
- 1 online resource (387 pages)
- Form of item
- online
- Isbn
- 9780674735606
- Lccn
- 2014008416
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.4159/harvard.9780674735606
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctt835f6m
- Specific material designation
- remote
- System control number
- (OCoLC)891081436
- Label
- Minds on fire : how role-immersion games transform college, Mark C. Carnes
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- mixed
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games
- Control code
- 891081436
- Dimensions
- unknown
- Extent
- 1 online resource (387 pages)
- Form of item
- online
- Isbn
- 9780674735606
- Lccn
- 2014008416
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.4159/harvard.9780674735606
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctt835f6m
- Specific material designation
- remote
- System control number
- (OCoLC)891081436
Subject
- EDUCATION -- Higher
- EDUCATION -- Organizations & Institutions
- Education, Higher -- Effect of technological innovations on
- Education, Higher -- Effect of technological innovations on
- Education, Higher -- Social aspects
- Education, Higher -- Social aspects
- Fantasy games -- Social aspects
- Fantasy games -- Social aspects
- Role playing -- Social aspects
- Role playing -- Social aspects
- Electronic books
- EDUCATION -- Administration | General
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/portal/Minds-on-fire--how-role-immersion-games/TdM_W7fcIzY/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/portal/Minds-on-fire--how-role-immersion-games/TdM_W7fcIzY/">Minds on fire : how role-immersion games transform college, Mark C. Carnes</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div>