Coverart for item
The Resource Minds on fire : how role-immersion games transform college, Mark C. Carnes

Minds on fire : how role-immersion games transform college, Mark C. Carnes

Label
Minds on fire : how role-immersion games transform college
Title
Minds on fire
Title remainder
how role-immersion games transform college
Statement of responsibility
Mark C. Carnes
Creator
Author
Subject
Genre
Language
eng
Summary
  • Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire
  • Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Mark Carnes shows how role-immersion games channel students' competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.--Publisher description
Member of
Cataloging source
N$T
http://library.link/vocab/creatorDate
1950-
http://library.link/vocab/creatorName
Carnes, Mark C.
Dewey number
371.33/7
Index
index present
Language note
In English
LC call number
LB2395.7
LC item number
.C38 2014eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Education, Higher
  • Education, Higher
  • Fantasy games
  • Role playing
  • EDUCATION
  • EDUCATION
  • EDUCATION
  • Education, Higher
  • Education, Higher
  • Fantasy games
  • Role playing
Label
Minds on fire : how role-immersion games transform college, Mark C. Carnes
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
mixed
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games
Control code
891081436
Dimensions
unknown
Extent
1 online resource (387 pages)
Form of item
online
Isbn
9780674735606
Lccn
2014008416
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.4159/harvard.9780674735606
http://library.link/vocab/ext/overdrive/overdriveId
22573/ctt835f6m
Specific material designation
remote
System control number
(OCoLC)891081436
Label
Minds on fire : how role-immersion games transform college, Mark C. Carnes
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
mixed
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games
Control code
891081436
Dimensions
unknown
Extent
1 online resource (387 pages)
Form of item
online
Isbn
9780674735606
Lccn
2014008416
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.4159/harvard.9780674735606
http://library.link/vocab/ext/overdrive/overdriveId
22573/ctt835f6m
Specific material designation
remote
System control number
(OCoLC)891081436

Library Locations

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      38.710138 -90.311107
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