Coverart for item
The Resource Neomedievalism in the media : essays on film, television, and electronic games, edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz

Neomedievalism in the media : essays on film, television, and electronic games, edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz

Label
Neomedievalism in the media : essays on film, television, and electronic games
Title
Neomedievalism in the media
Title remainder
essays on film, television, and electronic games
Statement of responsibility
edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz
Contributor
Subject
Genre
Language
eng
Summary
This is a collection of essays that study the contemporary cultural depictions of medievalism. The book attempts to unravel distortions that tend to domesticate the era and represent it as an extension of modern life. Several authors claim that modernity is so radically different to medieval life that we can only view the past as an extension of the present, rather than as radically different. The present distorts, and often politicizes the past, and these essays explore how everything from commercials, and video games, to the war on terror can contain elements of neo-medieval revisionism. Som
Cataloging source
N$T
Dewey number
791.43/658207
Illustrations
  • illustrations
  • plates
Index
index present
LC call number
PN1995.M52
LC item number
N46 2012eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Robinson, Carol L
  • Clements, Pamela
http://library.link/vocab/subjectName
  • Middle Ages in motion pictures
  • Medievalism in motion pictures
  • Middle Ages on television
  • Medievalism on television
  • Middle Ages in computer games
  • Medievalism in computer games
  • ART
  • PERFORMING ARTS
  • Medievalism in computer games
  • Medievalism in motion pictures
  • Medievalism on television
  • Middle Ages in computer games
  • Middle Ages in motion pictures
  • Middle Ages on television
  • Music, Dance, Drama & Film
  • Film
Label
Neomedievalism in the media : essays on film, television, and electronic games, edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction: neomedievalism in a vortext of discourse: film, television, and digital games / Carol L. Robinson -- Remembering dismembering: reading the violated body medievally / Leslie A. Coote -- Neomedieval trauma: the cinematic hyperreality of Geoffrey Chaucer's The Canterbury tales / Pamela Clements -- The use of nature: representing religion in medieval film / Christopher Roman -- Neo-Bushido: neomedieval anime and Japanese essence / Jennifer deWinter -- "You're still living in the Middle Ages!": time travel in Doctor Who and pseudo-historical, neomedieval alternate realities / Dave Rolinson -- "What do we do? hop on a bus to medieval times?": the use of medievalism in television fiction / Roderick W. McDonald -- "What's in your wallet?": how to construct an "authentic" Middle Ages / Alison Tara Walker -- The new scriptoria: neomedievalism and online textual communities / Lauryn Mayer -- Gaming with Odin: myth, context, and reconstruction of Hnefa-tafl, an Old Norse board game / Leon Wild -- The name of the game: misuses of neomedievalism in computerized role-playing games / Clay Kinchen Smith -- Commodifying the medieval in magic online / KellyAnn Fitzpatrick -- Blood will out: genealogy as destiny in medieval(ist) gaming / Amy S. Kaufman & Cory Grewell -- "For your labor I will give you treasure enough": labor and the third-estate in medieval-themed role-playing games / Kevin Moberly & Brent Moberly -- Neo-Tolkienism: plays upon playing with J.R.R. Tolkien's Playing with language / Carol L. Robinson & Pamela Clements -- "I'm not dead, yet!"-tracing the Pythonesque in neomedievalist media / Carol L. Robinson -- Epilogue: re-creating the medieval world / Terry Jones
Control code
794672967
Dimensions
unknown
Extent
1 online resource (424 pages, 10 leaves of plates)
File format
unknown
Form of item
online
Isbn
9780773421295
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
color illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)794672967
Label
Neomedievalism in the media : essays on film, television, and electronic games, edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction: neomedievalism in a vortext of discourse: film, television, and digital games / Carol L. Robinson -- Remembering dismembering: reading the violated body medievally / Leslie A. Coote -- Neomedieval trauma: the cinematic hyperreality of Geoffrey Chaucer's The Canterbury tales / Pamela Clements -- The use of nature: representing religion in medieval film / Christopher Roman -- Neo-Bushido: neomedieval anime and Japanese essence / Jennifer deWinter -- "You're still living in the Middle Ages!": time travel in Doctor Who and pseudo-historical, neomedieval alternate realities / Dave Rolinson -- "What do we do? hop on a bus to medieval times?": the use of medievalism in television fiction / Roderick W. McDonald -- "What's in your wallet?": how to construct an "authentic" Middle Ages / Alison Tara Walker -- The new scriptoria: neomedievalism and online textual communities / Lauryn Mayer -- Gaming with Odin: myth, context, and reconstruction of Hnefa-tafl, an Old Norse board game / Leon Wild -- The name of the game: misuses of neomedievalism in computerized role-playing games / Clay Kinchen Smith -- Commodifying the medieval in magic online / KellyAnn Fitzpatrick -- Blood will out: genealogy as destiny in medieval(ist) gaming / Amy S. Kaufman & Cory Grewell -- "For your labor I will give you treasure enough": labor and the third-estate in medieval-themed role-playing games / Kevin Moberly & Brent Moberly -- Neo-Tolkienism: plays upon playing with J.R.R. Tolkien's Playing with language / Carol L. Robinson & Pamela Clements -- "I'm not dead, yet!"-tracing the Pythonesque in neomedievalist media / Carol L. Robinson -- Epilogue: re-creating the medieval world / Terry Jones
Control code
794672967
Dimensions
unknown
Extent
1 online resource (424 pages, 10 leaves of plates)
File format
unknown
Form of item
online
Isbn
9780773421295
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
color illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)794672967

Library Locations

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      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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