The Resource Play between worlds : exploring online game culture, T.L. Taylor
Play between worlds : exploring online game culture, T.L. Taylor
Resource Information
The item Play between worlds : exploring online game culture, T.L. Taylor represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Play between worlds : exploring online game culture, T.L. Taylor represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.
This item is available to borrow from 1 library branch.
- Summary
- "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket
- Language
- eng
- Extent
- 1 online resource (197 pages)
- Contents
-
- 1. Finding new worlds
- 2. Gaming lifeworlds : social play in persistent environments
- 3. Beyond fun : instrumental play and power games
- 4. Where the women are
- 5. Whose game is this anyway?
- 6. The future of persistent worlds and critical game studies
- Isbn
- 9781282100893
- Label
- Play between worlds : exploring online game culture
- Title
- Play between worlds
- Title remainder
- exploring online game culture
- Statement of responsibility
- T.L. Taylor
- Subject
-
- CULTURAL STUDIES/Identity Politics
- Electronic books
- Fantasy games -- Social aspects
- Fantasy games -- Social aspects
- GAME STUDIES/Games & Culture
- GAME STUDIES/Online Games
- GAMES -- Video & Electronic
- Jeux sur Internet -- Aspect social
- Role playing -- Social aspects
- Role playing -- Social aspects
- Internet games -- Social aspects
- Jeu de rôle -- Aspect social
- Jeux de simulation -- Aspect social
- Language
- eng
- Summary
- "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket
- Action
- digitized
- Cataloging source
- N$T
- http://library.link/vocab/creatorName
- Taylor, T. L
- Dewey number
- 794.8
- Illustrations
- illustrations
- Index
- index present
- Language note
- English
- LC call number
- GV1469.17.S63
- LC item number
- T38 2006eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Internet games
- Fantasy games
- Role playing
- Jeux sur Internet
- Jeux de simulation
- Jeu de rôle
- GAMES
- Fantasy games
- Role playing
- Label
- Play between worlds : exploring online game culture, T.L. Taylor
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references (pages 165-192) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies
- Control code
- 69669806
- Dimensions
- unknown
- Extent
- 1 online resource (197 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781282100893
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 5418
- 9780262284714
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Reproduction note
- Electronic reproduction.
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)69669806
- System details
- Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
- Label
- Play between worlds : exploring online game culture, T.L. Taylor
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references (pages 165-192) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies
- Control code
- 69669806
- Dimensions
- unknown
- Extent
- 1 online resource (197 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781282100893
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 5418
- 9780262284714
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Reproduction note
- Electronic reproduction.
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)69669806
- System details
- Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Subject
- CULTURAL STUDIES/Identity Politics
- Electronic books
- Fantasy games -- Social aspects
- Fantasy games -- Social aspects
- GAME STUDIES/Games & Culture
- GAME STUDIES/Online Games
- GAMES -- Video & Electronic
- Jeux sur Internet -- Aspect social
- Role playing -- Social aspects
- Role playing -- Social aspects
- Internet games -- Social aspects
- Jeu de rôle -- Aspect social
- Jeux de simulation -- Aspect social
Genre
Member of
Library Links
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/portal/Play-between-worlds--exploring-online-game/Kmp68CP6faA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/portal/Play-between-worlds--exploring-online-game/Kmp68CP6faA/">Play between worlds : exploring online game culture, T.L. Taylor</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div>