Coverart for item
The Resource Raising the stakes : e-sports and the professionalization of computer gaming, T. L. Taylor

Raising the stakes : e-sports and the professionalization of computer gaming, T. L. Taylor

Label
Raising the stakes : e-sports and the professionalization of computer gaming
Title
Raising the stakes
Title remainder
e-sports and the professionalization of computer gaming
Statement of responsibility
T. L. Taylor
Creator
Subject
Genre
Language
eng
Summary
  • "Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T.L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play"--Publisher's description
  • How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play.Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play.In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming.Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play
Member of
Cataloging source
N$T
http://library.link/vocab/creatorName
Taylor, T. L
Dewey number
796.0285
Illustrations
illustrations
Index
index present
LC call number
GV567.5
LC item number
.T39 2012eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Computer games
  • Sports
  • Sports
  • Internet games
  • Competition (Psychology)
  • Sports
  • Sports
  • Competition (Psychology)
  • Computer games
  • Internet games
  • Sports
  • Sports
  • GAMES
  • SPORTS & RECREATION
  • SPORTS & RECREATION
  • SPORTS & RECREATION
  • SPORTS & RECREATION
  • TRAVEL
  • Competition (Psychology)
  • Computer games
  • Internet games
  • Sports
  • Sports
  • Sports
  • Professionalisierung
  • E-Sport
  • Computerspiel
  • E-Sport
  • Professionalisierung
Label
Raising the stakes : e-sports and the professionalization of computer gaming, T. L. Taylor
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references (pages [263]-297) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Playing for keeps -- Computer games as professional sport -- Professionalizing players -- Growing an industry -- Spectatorship and fandom -- Conclusion
Control code
782918723
Dimensions
unknown
Extent
1 online resource (viii, 323 pages)
File format
unknown
Form of item
online
Isbn
9780262301268
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
9786613594549
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 359454
  • 7d3ea32f-ec20-4bcd-a440-0e367a947193
  • 8624
  • 9780262301268
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)782918723
Label
Raising the stakes : e-sports and the professionalization of computer gaming, T. L. Taylor
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references (pages [263]-297) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Playing for keeps -- Computer games as professional sport -- Professionalizing players -- Growing an industry -- Spectatorship and fandom -- Conclusion
Control code
782918723
Dimensions
unknown
Extent
1 online resource (viii, 323 pages)
File format
unknown
Form of item
online
Isbn
9780262301268
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
9786613594549
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 359454
  • 7d3ea32f-ec20-4bcd-a440-0e367a947193
  • 8624
  • 9780262301268
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)782918723

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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