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The Resource Ray shooting, depth orders and hidden surface removal, Mark de Berg

Ray shooting, depth orders and hidden surface removal, Mark de Berg

Label
Ray shooting, depth orders and hidden surface removal
Title
Ray shooting, depth orders and hidden surface removal
Statement of responsibility
Mark de Berg
Creator
Subject
Language
eng
Summary
"Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry."--PUBLISHER'S WEBSITE
Member of
Cataloging source
RRR
http://library.link/vocab/creatorName
Berg, Mark de
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
Series statement
Lecture notes in computer science
Series volume
703
http://library.link/vocab/subjectName
  • Geometry
  • Computer graphics
Label
Ray shooting, depth orders and hidden surface removal, Mark de Berg
Instantiates
Publication
Note
Revision of the author's thesis (Ph. D.)
Bibliography note
Includes bibliographical references (pages [185]-193) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Control code
28923404
Dimensions
24 cm
Extent
x, 201 pages
Isbn
9783540570202
Isbn Type
(Springer-Verlag Berlin)
Lccn
lum93064450
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
(WaOLN)1549498
Label
Ray shooting, depth orders and hidden surface removal, Mark de Berg
Publication
Note
Revision of the author's thesis (Ph. D.)
Bibliography note
Includes bibliographical references (pages [185]-193) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Control code
28923404
Dimensions
24 cm
Extent
x, 201 pages
Isbn
9783540570202
Isbn Type
(Springer-Verlag Berlin)
Lccn
lum93064450
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
(WaOLN)1549498

Library Locations

    • University of Missouri-St. Louis Libraries DepositoryBorrow it
      2908 Lemone Blvd, Columbia, MO, 65201, US
      38.919360 -92.291620
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