Coverart for item
The Resource Real-time shading, Marc Olano [and others]

Real-time shading, Marc Olano [and others]

Label
Real-time shading
Title
Real-time shading
Statement of responsibility
Marc Olano [and others]
Contributor
Subject
Genre
Language
eng
Summary
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern P
Action
digitized
Cataloging source
MERUC
Dewey number
006.6/9
Illustrations
illustrations
Index
index present
Language note
English
LC call number
T385
LC item number
.R43413 2002eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Olano, Marc
http://library.link/vocab/subjectName
  • Computer graphics
  • Real-time data processing
  • Infographie
  • Temps réel
  • COMPUTERS
  • COMPUTERS
  • PHOTOGRAPHY
  • TECHNOLOGY & ENGINEERING
  • Computer graphics
  • Real-time data processing
  • Echtzeitbildverarbeitung
Label
Real-time shading, Marc Olano [and others]
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 323-337) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • 4.
  • Procedural Shaders.
  • 5.
  • Graphics Hardware
  • II.
  • Building Blocks for Shading.
  • 6.
  • Texture Shading.
  • 7.
  • Environment Maps for Illumination.
  • I.
  • 8.
  • The Texture Atlas
  • III.
  • High-Level Procedural Shading.
  • 9.
  • Classifying Shaders.
  • 10.
  • APST: Antialiased Parameterized Solid Texturing.
  • 11.
  • Compiling Real-Time Procedural Shaders.
  • Fundamentals.
  • 12.
  • RenderMan.
  • 13.
  • Pfman: Procedural Shaders on PixelFlow.
  • 14.
  • ISL: Interactive Shading Language.
  • 15.
  • RTSL: The Stanford Real-Time Shading Language.
  • 16.
  • ESMTL: The Evans & Sutherland Multitexturing Language.
  • 1.
  • 17.
  • OpenGL 2.0.
  • 18.
  • APIs
  • IV.
  • And Beyond.
  • 19.
  • Predicting the Present
  • Introduction.
  • 2.
  • Reflectance.
  • 3.
  • Texturing.
Control code
560221241
Dimensions
unknown
Extent
1 online resource (xxi, 346 pages)
Form of item
online
Isbn
9781439863817
Lccn
2002066286
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1201/b10623
Other physical details
illustrations (some color)
http://library.link/vocab/ext/overdrive/overdriveId
tandf_233875
Reproduction note
Electronic reproduction.
Specific material designation
remote
System control number
(OCoLC)560221241
System details
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Label
Real-time shading, Marc Olano [and others]
Publication
Bibliography note
Includes bibliographical references (pages 323-337) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • 4.
  • Procedural Shaders.
  • 5.
  • Graphics Hardware
  • II.
  • Building Blocks for Shading.
  • 6.
  • Texture Shading.
  • 7.
  • Environment Maps for Illumination.
  • I.
  • 8.
  • The Texture Atlas
  • III.
  • High-Level Procedural Shading.
  • 9.
  • Classifying Shaders.
  • 10.
  • APST: Antialiased Parameterized Solid Texturing.
  • 11.
  • Compiling Real-Time Procedural Shaders.
  • Fundamentals.
  • 12.
  • RenderMan.
  • 13.
  • Pfman: Procedural Shaders on PixelFlow.
  • 14.
  • ISL: Interactive Shading Language.
  • 15.
  • RTSL: The Stanford Real-Time Shading Language.
  • 16.
  • ESMTL: The Evans & Sutherland Multitexturing Language.
  • 1.
  • 17.
  • OpenGL 2.0.
  • 18.
  • APIs
  • IV.
  • And Beyond.
  • 19.
  • Predicting the Present
  • Introduction.
  • 2.
  • Reflectance.
  • 3.
  • Texturing.
Control code
560221241
Dimensions
unknown
Extent
1 online resource (xxi, 346 pages)
Form of item
online
Isbn
9781439863817
Lccn
2002066286
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1201/b10623
Other physical details
illustrations (some color)
http://library.link/vocab/ext/overdrive/overdriveId
tandf_233875
Reproduction note
Electronic reproduction.
Specific material designation
remote
System control number
(OCoLC)560221241
System details
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
Processing Feedback ...