Coverart for item
The Resource Reality is broken : why games make us better and how they can change the world, Jane McGonigal

Reality is broken : why games make us better and how they can change the world, Jane McGonigal

Label
Reality is broken : why games make us better and how they can change the world
Title
Reality is broken
Title remainder
why games make us better and how they can change the world
Statement of responsibility
Jane McGonigal
Creator
Subject
Language
eng
Summary
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that video games are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Video games consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, and play games. -- Publisher description
Cataloging source
DLC
http://library.link/vocab/creatorName
McGonigal, Jane
Dewey number
306.4/87
Illustrations
illustrations
Index
index present
LC call number
GV1201.38
LC item number
.M34 2011
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
Computer games
Label
Reality is broken : why games make us better and how they can change the world, Jane McGonigal
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages [364]-378) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why games make us happy -- Reinventing reality -- How very big games can change the world
Control code
646111856
Dimensions
25 cm
Extent
388 pages
Isbn
9781594202858
Lccn
2010029619
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)646111856
Label
Reality is broken : why games make us better and how they can change the world, Jane McGonigal
Publication
Bibliography note
Includes bibliographical references (pages [364]-378) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why games make us happy -- Reinventing reality -- How very big games can change the world
Control code
646111856
Dimensions
25 cm
Extent
388 pages
Isbn
9781594202858
Lccn
2010029619
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)646111856

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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