Coverart for item
The Resource The interactive past : archaeology, heritage & and video games, edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos

The interactive past : archaeology, heritage & and video games, edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos

Label
The interactive past : archaeology, heritage & and video games
Title
The interactive past
Title remainder
archaeology, heritage & and video games
Statement of responsibility
edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
Contributor
Editor
Editor
Subject
Genre
Language
eng
Summary
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re- )creation. Just as video games have embraced the pas
Cataloging source
YDX
Dewey number
930.1
Illustrations
illustrations
Index
no index present
LC call number
CC80.4
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1984-
http://library.link/vocab/relatedWorkOrContributorName
  • Mol, Angenitus Arie Andries
  • Ariese-Vandemeulebroucke, Csilla E.
  • Boom, Krijn H. J.
  • Politopoulos, Aris
http://library.link/vocab/subjectName
  • Archaeology
  • Virtual reality in archaeology
  • Video games
  • Interactive multimedia
  • HISTORY
  • Archaeology
  • Interactive multimedia
  • Video games
  • Virtual reality in archaeology
Label
The interactive past : archaeology, heritage & and video games, edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
Instantiates
Publication
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Tutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos -- Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council -- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes -- Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
  • Herald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes --Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone -- Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard -- Single White Looter: Have whip, will travel / Erik Malcolm Champion -- On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham -- Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
  • Explaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia -- Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders -- The Potential for Modding Communities in Cultural Heritage / Jakub Majewski -- Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan
Control code
987836717
Dimensions
unknown
Extent
1 online resource (235 pages)
Form of item
online
Isbn
9789088904387
Lccn
2017466432
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations (some color)
Specific material designation
remote
System control number
(OCoLC)987836717
Label
The interactive past : archaeology, heritage & and video games, edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
Publication
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Tutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos -- Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council -- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes -- Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
  • Herald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes --Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone -- Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard -- Single White Looter: Have whip, will travel / Erik Malcolm Champion -- On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham -- Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
  • Explaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia -- Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders -- The Potential for Modding Communities in Cultural Heritage / Jakub Majewski -- Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan
Control code
987836717
Dimensions
unknown
Extent
1 online resource (235 pages)
Form of item
online
Isbn
9789088904387
Lccn
2017466432
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations (some color)
Specific material designation
remote
System control number
(OCoLC)987836717

Library Locations

    • Thomas Jefferson LibraryBorrow it
      1 University Blvd, St. Louis, MO, 63121, US
      38.710138 -90.311107
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