The Resource Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors
Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors
Resource Information
The item Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries.
This item is available to borrow from 1 library branch.
- Summary
- "While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists"--Provided by publisher
- Language
- eng
- Extent
- 1 online resource (ix, 232 pages)
- Contents
-
- Volume Introduction and Overview
- Neuroplasticity and Virtual Reality
- Motor Learning and Virtual Reality
- Vision, Perception and Object Manipulation in Virtual Environments
- Sensorimotor Recalibration in Virtual Environments
- Validity of virtual reality environments for sensorimotor rehabilitation
- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke
- Virtual reality augmented training for improving walking and reducing fall risk in patients with neurodegenerative disease
- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments
- Applications of VR Technologies for Childhood Disability
- Current and Future Trends for VR and Motor Rehabilitation
- Isbn
- 9781493909681
- Label
- Virtual reality for physical and motor rehabilitation
- Title
- Virtual reality for physical and motor rehabilitation
- Statement of responsibility
- Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors
- Language
- eng
- Summary
- "While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists"--Provided by publisher
- Cataloging source
- GW5XE
- Dewey number
- 617.1/03
- Illustrations
- illustrations
- Index
- index present
- LC call number
- R859.7.C67
- LC item number
- V57 2014eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- NLM call number
- WB 460
- http://library.link/vocab/relatedWorkOrContributorName
-
- Weiss, Patrice L.
- Keshner, Emily Anne
- Levin, Mindy F.
- Series statement
- Virtual reality technologies for health and clinical applications
- http://library.link/vocab/subjectName
-
- Virtual reality in medicine
- People with disabilities
- Computers and people with disabilities
- Computer Simulation
- MEDICAL
- Computers and people with disabilities
- People with disabilities
- Virtual reality in medicine
- Label
- Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Volume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments -- Applications of VR Technologies for Childhood Disability -- Current and Future Trends for VR and Motor Rehabilitation
- Control code
- 885325523
- Dimensions
- unknown
- Extent
- 1 online resource (ix, 232 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781493909681
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4939-0968-1
- Other physical details
- illustrations
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)885325523
- Label
- Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Volume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments -- Applications of VR Technologies for Childhood Disability -- Current and Future Trends for VR and Motor Rehabilitation
- Control code
- 885325523
- Dimensions
- unknown
- Extent
- 1 online resource (ix, 232 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781493909681
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4939-0968-1
- Other physical details
- illustrations
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)885325523
Subject
- Computer Simulation
- Computers and people with disabilities
- Computers and people with disabilities
- Electronic books
- MEDICAL -- Surgery | General
- People with disabilities -- Rehabilitation
- People with disabilities -- Rehabilitation
- Virtual reality in medicine
- Virtual reality in medicine
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/portal/Virtual-reality-for-physical-and-motor/qj60ALSH_h4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/portal/Virtual-reality-for-physical-and-motor/qj60ALSH_h4/">Virtual reality for physical and motor rehabilitation, Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin, editors</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div>