SOCIAL SCIENCES/Media Studies
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The concept SOCIAL SCIENCES/Media Studies represents the subject, aboutness, idea or notion of resources found in University of Missouri-St. Louis Libraries.
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SOCIAL SCIENCES/Media Studies
Resource Information
The concept SOCIAL SCIENCES/Media Studies represents the subject, aboutness, idea or notion of resources found in University of Missouri-St. Louis Libraries.
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- SOCIAL SCIENCES/Media Studies
121 Items that share the Concept SOCIAL SCIENCES/Media Studies
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- Adjusted margin : xerography, art, and activism in the late twentieth century
- Aesthetic animism : digital poetry's ontological implications
- Aesthetics of interaction in digital art
- Alien agency : experimental encounters with art in the making
- Always already new : media, history and the data of culture
- Always already new : media, history and the data of culture
- Ambient commons : attention in the age of embodied information
- An aesthesia of networks : conjunctive experience in art and technology
- Augmented learning : research and design of mobile educational games
- Augmented learning : research and design of mobile educational games
- Avant-garde videogames : playing with technoculture
- Beyond choices : the design of ethical gameplay
- Bioethics in the age of new media
- Biopolitical screens : image, power, and the neoliberal brain
- Broadcasting buildings : architecture on the wireless, 1927-1945
- Building successful online communities : evidence-based social design
- Carnal resonance : affect and online pornography
- Cheating : gaining advantage in videogames
- Civic media : technology, design, practice
- Closer : performance, technologies, phenomenology
- Codename revolution : the Nintendo WII platform
- Communities of play : emergent cultures in multiplayer games and virtual worlds
- Connected code : why children need to learn programming
- Connected play : tweens in a virtual world
- Critical play : radical game design
- Crowdsourcing
- Debugging game history : a critical lexicon
- Democracy and new media
- Design, when everybody designs : an introduction to design for social innovation
- Digital humanities
- Digital media and democracy : tactics in hard times
- Digital media revisited : theoretical and conceptual innovation in digital domains
- Digital media revisited : theoretical and conceptual innovation in digital domains
- Digital methods
- Digital signatures : the impact of digitization on popular music sound
- Digital storytelling : the narrative power of visual effects in film
- Digitizing the news : innovation in online newspapers
- Engineering play : a cultural history of children's software
- Evil media
- Flash : building the interactive web
- Game after : a cultural study of video game afterlife
- Garments of paradise : wearable discourse in the digital age
- Getting under the skin : the body and media theory
- Getting under the skin : the body and media theory
- HCI remixed : essays on works that have influenced the HCI community
- Handbook of mobile communication studies
- Hanging out, messing around, and geeking out : kids living and learning with new media
- Hermeneutica : computer-assisted interpretation in the humanities
- Illusions in motion : media archaeology of the moving panorama and related spectacles
- In-game : from immersion to incorporation
- Inter/vention : free play in the age of electracy
- Korea's online gaming empire
- Lab coats in Hollywood : science, scientists, and cinema
- Life after new media : mediation as a vital process
- Literary gaming
- Making democracy fun : how game design can empower citizens and transform politics
- Making futures : marginal notes on innovation, design, and democracy
- Media and sovereignty : the global information revolution and its challenge to state power
- Media and sovereignty : the global information revolution and its challenge to state power
- Media technologies : essays on communication, materiality, and society
- Meta/data : a digital poetics
- Mood and mobility : navigating the emotional spaces of digital social networks
- Networked publics
- New media poetics : contexts, technotexts, and theories
- New tech, new ties : how mobile communication is reshaping social cohesion
- New tech, new ties : how mobile communication is reshaping social cohesion
- New tendencies : art at the threshold of the information revolution (1961-1978)
- Newsgames : journalism at play
- No medium
- Now the chips are down : the BBC Micro
- Off-track and online : the networked spaces of horse racing
- Persuasive games : the expressive power of videogames
- Phantasmal media : an approach to imagination, computation, and expression
- Pirate philosophy for a digital posthumanities
- Play matters
- Poiesis and enchantment in topological matter
- Profiling machines : mapping the personal information economy
- Programmed visions : software and memory
- Racing the beam : the Atari video computer system
- Raising the stakes : e-sports and the professionalization of computer gaming
- Re-collection : art, new media, and social memory
- Re:skin
- Relationscapes : movement, art, philosophy
- Relationscapes : movement, art, philosophy
- Remaking the news : essays on the future of journalism scholarship in the digital age
- Science serialized : representation of the sciences in nineteenth-century periodicals
- Script changers : digital storytelling with Scratch
- Scripting reading motions : the codex and the computer as self-reflexive machines
- Semblance and event : activist philosophy and the occurrent arts
- Short circuits : crafting E-puppets with DIY electronics
- Soft circuits : crafting E-fashion with DIY electronics
- Software studies : a lexicon
- Spam : a Shadow History of the Internet
- Sport 2.0 : transforming sports for a digital world
- Tactical biopolitics : art, activism, and technoscience
- Taken for grantedness : the embedding of mobile communication into society
- Technology as experience
- Technology as experience
- The Digital Youth Network : cultivating digital media citizenship in urban communities
- The Warcraft civilization : social science in a virtual world
- The aesthetic of play
- The cosmetic gaze : body modification and the construction of beauty
- The digital dialectic : new essays on new media
- The ethics of computer games
- The future was here : the Commodore Amiga
- The gameful world : approaches, issues, applications
- The imaginary app
- The machinima reader
- The more we know : NBC news, educational innovation, and learning from failure
- The more we know : NBC news, educational innovation, and learning from failure
- The news gap : when the information preferences of the media and the public diverge
- The practice of light : a genealogy of visual technologies from prints to pixels
- The stack : on software and sovereignty
- The tone of our times : sound, sense, economy, and ecology
- The tuning of place : sociable spaces and pervasive digital media
- The war on learning : gaining ground in the digital university
- The well-played game : a player's philosophy
- This is why we can't have nice things : mapping the relationship between online trolling and mainstream culture
- Unit operations : an approach to videogame criticism
- Updating to remain the same : habitual new media
- Video game spaces : image, play, and structure in 3D game worlds
- Video games around the world
- Virtualpolitik : an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes
- Virtualpolitik : an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes
- War games : a history of war on paper
- What algorithms want : imagination in the age of computing
- Without criteria : Kant, Whitehead, Deleuze, and aesthetics
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/resource/3PhQqb4RgAo/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/resource/3PhQqb4RgAo/">SOCIAL SCIENCES/Media Studies</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div>