DIGITAL HUMANITIES & NEW MEDIA/General
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The concept DIGITAL HUMANITIES & NEW MEDIA/General represents the subject, aboutness, idea or notion of resources found in University of Missouri-St. Louis Libraries.
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DIGITAL HUMANITIES & NEW MEDIA/General
Resource Information
The concept DIGITAL HUMANITIES & NEW MEDIA/General represents the subject, aboutness, idea or notion of resources found in University of Missouri-St. Louis Libraries.
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- DIGITAL HUMANITIES & NEW MEDIA/General
42 Items that share the Concept DIGITAL HUMANITIES & NEW MEDIA/General
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- Ambient commons : attention in the age of embodied information
- Bioethics in the age of new media
- Civic media : technology, design, practice
- Contagious architecture : computation, aesthetics, and space
- Dark fiber : tracking critical Internet culture
- Democracy and new media
- Digital media and democracy : tactics in hard times
- Digital storytelling : the narrative power of visual effects in film
- Divining a digital future : mess and mythology in ubiquitous computing
- Eloquent images : word and image in the age of new media
- Eloquent images : word and image in the age of new media
- Flash : building the interactive web
- HCI remixed : essays on works that have influenced the HCI community
- Hanging out, messing around, and geeking out : kids living and learning with new media
- Hermeneutica : computer-assisted interpretation in the humanities
- Hybrid culture : Japanese media arts in dialogue with the West
- Illusions in motion : media archaeology of the moving panorama and related spectacles
- Instruction and technology : designs for everyday learning
- Interface
- Internet success : a study of open-source software commons
- Literary gaming
- New tech, new ties : how mobile communication is reshaping social cohesion
- New tech, new ties : how mobile communication is reshaping social cohesion
- Personal, portable, pedestrian : mobile phones in Japanese life
- Phantasmal media : an approach to imagination, computation, and expression
- Pirate philosophy for a digital posthumanities
- Racing the beam : the Atari video computer system
- Scripting reading motions : the codex and the computer as self-reflexive machines
- Sonic warfare : sound, affect, and the ecology of fear
- Sound as popular culture : a research companion
- Sport 2.0 : transforming sports for a digital world
- Taken for grantedness : the embedding of mobile communication into society
- The civic web : young people, the Internet and civic participation
- The digital dialectic : new essays on new media
- The imaginary app
- The more we know : NBC news, educational innovation, and learning from failure
- The more we know : NBC news, educational innovation, and learning from failure
- The tuning of place : sociable spaces and pervasive digital media
- Updating to remain the same : habitual new media
- Virtualpolitik : an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes
- Virtualpolitik : an electronic history of government media-making in a time of war, scandal, disaster, miscommunication, and mistakes
- What algorithms want : imagination in the age of computing
- Wired shut : copyright and the shape of digital culture
- Writing and unwriting (media) art history : Erkki Kurenniemi in 2048
- Writing machines
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.umsl.edu/resource/Y1yIyUs6ivQ/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.umsl.edu/resource/Y1yIyUs6ivQ/">DIGITAL HUMANITIES & NEW MEDIA/General</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.umsl.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.umsl.edu/">University of Missouri-St. Louis Libraries</a></span></span></span></span></div>