Mathematics for 3D game programming and computer graphics
Resource Information
The work Mathematics for 3D game programming and computer graphics represents a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
Mathematics for 3D game programming and computer graphics
Resource Information
The work Mathematics for 3D game programming and computer graphics represents a distinct intellectual or artistic creation found in University of Missouri-St. Louis Libraries. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- Mathematics for 3D game programming and computer graphics
- Statement of responsibility
- Eric Lengyel
- Subject
-
- Computer games -- Programming
- Computer games -- Programming
- Computer graphics -- Mathematics
- Computer graphics -- Mathematics
- Computergrafik
- Computerspiel
- COMPUTERS -- Programming | Games
- Electronic books
- Programmierung
- Three-dimensional display systems -- Mathematics
- Three-dimensional display systems -- Mathematics
- Electronic books
- Language
- eng
- Summary
- Mathematics for 3D game programming and computer graphics, third edition, illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level
- Cataloging source
- N$T
- Dewey number
- 794.8/16693
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.C672
- LC item number
- L46 2012eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
Context
Context of Mathematics for 3D game programming and computer graphicsWork of
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